Great art, music and premise, but the game itself is terrible. Touch controls are highly unresponsive and youll often find yourself just teleporting off to random areas for no apparent reason. Pretty much all of the controls are double tap which is unintuitive. Your goal is to scare people out of the current environment, yet the AI doesnt run in any predetermined or predictable pattern - their direction is basically random. So youll get people who leave by sheer chance, then youll spend 10 minutes tapping over and over again on literally the same two object waiting for the last few people to figure out how to leave. Most of the time, they just run down the stairs, then back up, then down again, over and over in an unbreakable loop. One time the guy just left and sat in a corner where I couldnt possess anything for a few minutes, so I just had to sit there and stare at him.
The one redeeming value to the game is that some people wont get scared, and you have to possess things to kill them in funny ways. This requires no strategy either, though. You just possess a thing, tap it, and your jobs done.
The game claims to be a puzzle game, yet there is no logic or consistency to the way anything works. A baby could beat the game just as easily as an adult, because all you do is mash the screen until people decide to leave.
I cant believe this costs money. Its genuinely awful.
fmobliv06 about Haunt the House: Terrortown